I’ve always been drawn to the sea and have always been disgusted by the trash. Adrift aims to help instil a sense of duty to keep our beaches clean.
Adrift came about as an idea after picking up a huge amount of litter from my local beach. We’ve all seen the videos and pictures of turtles & seabirds caught in plastic and nets, and let’s be honest it’s depressing and we want to ignore it as best we can. I know I did. But then I took our dog for a walk on the local beach and within twenty minutes filled several bags with a variety of rubbish, from chunks of metal, plastic bottles and fishing nets.
It shocked me to realise that this issue wasn’t affecting far away lands, but could be less than a mile from my front door. To be honest I had a brief period of despair, I couldn’t collect every bit myself. Fortunately that feeling passed quickly when I thought about it more and realised I could do something about it. A lot of designers come up with radical solutions to problems and I am sure this project will have the same effect but personally I felt I needed to do something.
I quickly realised I needed to think about the target audience for the app. “Who was important to target with this?” was key thought out. I noticed a lot of the current marketing and information is aimed at young adults, ages between 18 - 30, so I wanted to aim lower. Obviously a lot of younger children won’t have a smart phone, and to cover that I wanted to make the app suitable for families, the idea being that a family on a beach day could make a game out of keeping the beach clean as part of their day.
The first step was getting the inital ideas out on to a page. I had all these ideas and thoughts running around my mind.
There was some key elements that would be carried across to the high fidelity designs. These include the scene at the top and the icons.
The next steps with this app designs are to begin trying to build a proof of concept app with code. I have some experience with HTML, CSS and a little bit with JavaScript and hope to use this knowledge to build at least a basic version of the app.
Several elements are without a doubt out of my reach for the mean time, but I hope with some time and patience I will be able to achieve my goal of getting this app developed and released. I currently don’t have a time scale for this but am continually learning and trying to apply it to this so I will say in the near future.
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