A all purpose ticketing solution designed for a multi operator bus group
Back in early 2020 we were approached by the local bus company trentbarton, who were in the progress of upgrading their buses from smart card to an app. We instantly jumped at the chance to work on something customer facing and began researching as many options as we could. Working closely with the development team, myself and the senior designer spent a few weeks designing and prototyping the bare bones of the app, primarily focusing on 3 key areas. These areas were the ticket, travel history and account management.
Each section was divided up in to sub groups and split between the UX team to design. The app is part of a system to offer the best price travel for users while also offering security for the operators. Using a back office system we are able to register taps, create journeys and charge the correct amount for the travel. Because we are using a modular system, we can easily adapt the system to work for any mode of transport from buses, to electric scooters.
As mentioned in the intro we spent our initial few weeks absorbing as much information as we could, everything from travel apps to how people use buses. From this, we began putting pencil to paper and started forming the bones of the app. The sketches below are just a small sample of our inital thoughts.
These sketches were the original idea for the how we would handle payment cards, there were many iterations.
An early idea was visualising the state that a users caps were at. Inspired by the Apple Watch movement rings.
To ensure every customer can get the best price, we investigated possible options for applying for discounts.
The last main section of the app is the account tab. This became a bit of an overflow area, where we put anything and everything that didn’t fit with the other two areas. But to make sure it would continue the theme of accessibility we spent time strutchering and reordering the elements to keep it was clear as possible. The primary feature of this section is to enable a user to manage the save payment cards.
Payment cards is the behind the scenes section that enables the quick pay feature to work. We were asked to make it visually interesting and so created the ‘card’ style that displays the users card data on a card.
I want to be honest right from the start here, the apps score on the stores is not very high. There are several reasons for this and some were due to things we missed as a team. Nobody wants to admit the project they put everything into didn't have reception you expected, but it happens and all you can do it learn from it.
One big problem that was out of our control was that both us and the customer were not prepared for the resistance to the app, all the research had be pointing to this being a good thing that users wanted. But from reading the App Store reviews it became clear there are areas that the old system provided that we have no been able to replicate in the current app.
Other challenges have been due to time constraints and low dev team numbers. We designed & developed this app within 3 months and then have spent the next 9 months improving it. While it would have been preferable to have the numbers the other way round, the team did incredible work under incredible pressure to produce and improve this offering.